That was my plan all along, and I didn’t do it because I just bought another character slot and didn’t have an Asura yet. I appreciate them for that alone, especially since the Bloody Prince costume makes my Asura look like he should be doing some heavy ’90s-era World of Darkness LARPing. And, as Prince Harry’s presence indicates, the darts demographic is right across the board. On the web, Blizzard typically posts links to news coverage at the end of each day of the convention and, of course, WoW Insider will be staying on top of the news — but your favorite WoW, StarCraft, Heroes of the Storm, Hearthstone, or Diablo site will be sure to have the latest, too. 1:04PM “How will you find the entertainment when you want it? Is there a better way?” Here’s hoping! Santa’s got his presents all wrapped and ready to go, video game cosplay costumes only to find that his reindeer have unionized and gone on strike. Any characters created before the feature pack release still operate under the old system and will have their traits automatically unlocked at the appropriate levels. In that light, the ability to just head to the nearest profession trainer and buy traits is a good thing, but it requires both skill points and coin in amounts that are probably reasonable for a veteran player and not so much for someone on her way up to 80 for the first time.
After rolling my brand-new sharktoothed flopears, the first thing I did was to cheat. And the beautiful thing is that Turbine removed leveling sigils from DDO months ago, largely because they were too close to being an essential purchase. Yes, I’m weird, but I can’t be the only one who had an inner squeal of joy when Turbine announced that it was going to expand (via the store) the number of outfit spots from two to five. I hope they would have the good sense to take the route Turbine did with DDO, but it’s anyone’s guess, really. At times his sense of danger is what keeps him alive; at other times he’s mostly just clever and resourceful. On the other hand, some trait unlocks require dungeon groups or putting a lot of work into the personal story. It wasn’t exactly crowded, but I haven’t found groups of people doing events in Brisban since the first few days after GW2 launched. I didn’t have a positive impression of the Megaserver technology immediately after the feature pack dropped, but I think that was mostly because I first experienced it in a city stuffed to the brim with disoriented players. I imagine that this has to be one of the riskiest parts of MMO design because we’re not always able to articulate exactly what we want and why we want it or to foresee the effects that having what we think we want might have on our game experience.
My only worry is that level 30 seems a little late to say, “Surprise! Now that you’re almost halfway to max level, it’s time to introduce one of the most important parts of developing a playstyle!” Unlocking the first minor trait at level 15 or 20 would at least let players access the trait UI so they can get used to swapping points around and make plans for obtaining their first major adept-tier traits. Characters created after the release will have a bit more legwork to do while leveling up; the good news is that ArenaNet has given enemies in the open world a balance pass to account for traits being less accessible. I was surprised at just how easy I found traitless killing: Enemies die a lot quicker now than they did with traits before the patch. It produces some minor thrills here and there, but at this point in testing there’s not a whole lot to celebrate about the game. Our Murder Mystery Game Kits allow you to effortlessly host your own Murder Mystery Game again and again with our Random Murderer Option.
I’ve seen some of GW2’s staunchest critics describe it as a game that jettisoned substance in favor of convenience, and while I don’t think that was ever entirely true, I do think ArenaNet originally tried some ideas that missed a bit of what establishes an MMORPG as an RPG. Swapping critical damage percentage for the new Ferocity stat has also resulted in characters doing a bit less damage across the board, but it doesn’t make much of a difference in leveling content. The balance changes make tooling around on a lowbie character painless, but I have some reservations about how it might affect downscaling since level 80 characters could already kill low-level mobs by sneezing vigorously in their general direction. After the first day or so of trying to figure out where our town clothes disappeared to, it’s becoming clear how much has changed: There’s a lot more to take in and adjust to than might be immediately apparent. Brisban Wildlands was one of the first zones added to the Megaserver rollout after the patch, and on arriving in the zone, I was almost immediately struck by how populated it was. As a new GW1 player, I always found it frustrating to look up a skill for a build I wanted to try, only to realize I had something like six hours’ worth of mandatory content to get through first.